During this testing Friday we worked with a schedule where we asked people beforehand if they wanted to test. We also prepared a new questionnaire and made more structured notes. We prepared three measurable tests for this day. The first one being how quick someone figures out they can dress the character with clothes they grab from the world. The second one being how often someone switches the clothing on the character. And the last one being an A/B test where we showed the environment twice but the water had a different colour. We then let the participants choose and explain which version they liked better.
Because we had better goals and more thought-out questions we got a lot of answers we could work with. For example testing if people prefer hand tracking or controllers. We asked all people who tried hand tracking before if they liked that or the controllers better. This was very usable for us, because we still needed results from people who played whether we made the right decision to use controllers instead of hand tracking. You can read more about that here and here.
Some people tried to grab the clothing from the avatar and I think this is because we used to have that as a feature in our concept and I will implement that when I improve my dressing system.
Reflection
We got a lot of positive and useful feedback. People enjoyed the environment a lot and found it beautiful. We also learnt that the skybox is not yet cohesive enough with the rest of the environment. Everyone commented on the music and sound, which made us happy to see that that has such a big impact. I also really liked seeing people play with the character and dressing it up. It is fun to see people have fun with something you made :).
You can read the results of the questionnaire here: