After we finished our prototypes we started testing with clasmates on Friday. I prepared some questions and explained the game before someone started playing. The best thing I saw during testing my game was that everyone was having a lot of fun. These are the questions I prepared:
1. What do you think about manipulating the board with your hands?
2. What do you think about your position in the environment?
3. Did you experience framerate issues?
4. What did you think about the speed with which the treats fall?
5. Is it clear what you have to do?
a. Are the signs in the game clear?
6. Is it fun?
7. Any other feedback?
Everyone that played answered these questions and I used this (and my own notes) as a guideline for making my prototype better.
After the testing we filled in a Miro board with insights which you can see here:
This made us think more about what happened during testing and what we discovered.
Here are some pictures of people testing my game: