Iris Oostra
  • Home
  • Portfolio
    • Math Dungeon
    • VR Portfolio
      • Blendshapes
      • Concepting & Design
      • Group Coaching
      • Individual Coaching
      • Pressure Cooker
      • Programming
    • Pressure Cooker: Candy Sorter
    • Lava Shader
    • Bunny Platformer
    • Hero’s Crucible
    • DnD app
    • Zwangerschapsapp
  • Hobby’s
    • Naaiprojecten
    • Tekeningen
      • Alle tekeningen
      • Digitale tekeningen
      • Marker tekeningen
      • Potloodtekeningen
      • Verf
  • Contact
29 november 2021

Redesign to make removing teleportation possible

Redesign to make removing teleportation possible
29 november 2021

Ebru and I had a conversation about how to design the world so that we did not need teleportation anymore. We did this because we want to use controllers and for this it would be easier for the end user if they do not have to teleport and they do not have to use a lot of buttons. We discussed how we could make the world so that the user can reach everything and they only need to walk a maximum of two meters in real life.

For this we wanted it so that the bushes are really close to the player and that the avatar is equally as close. I drew my idea from top-down perspective and send it to Ebru. First I had the idea that the tree could be a bit more angled and create a roof with it above the play area. That’s why I drew the second picture. I discussed this with Ebru, but she said the tree would not look good anymore if we did that and I agree with her, because you would have to make the tree too not-natural for that. That is when I thought that the tree could still create shadow over the play area. This gives some warmth in the game.

I also thought that we could put the avatar between the bushes, so that it is the same distance from the player as everything else. This way the player has a better overview and can easier throw things at the character.

Next we talked about how we could display the clothing. For this I came up with a carousel above each bush. This way the user can swipe through multiple options and see everything quickly. There can be an infinite number of clothing pieces in the carousel but the user will only see five at once (the clothing pieces fade in and out at the back). You can read about the implementation here. The user will also only see the carousel when the bush is in focus. Otherwise they will only see one piece that describes the carousels category. This is better for the performance and it is better for the user because we do not want to overwhelm them.

  • Front view
  • Top-down view

Reflection

What I learned from this is that it is easier to convey your ideas with short sketches and that sometimes it is better to only talk with one other person at a time, because then you can hop through ideas quicker. I also learned that it is possible to remove teleportation even if you want the user to interact with multiple things.

Zoeken

Categorieën

  • Blendshapes
  • Concepting & Design
  • Group Coaching
  • Individual Coaching
  • Pressure Cooker
  • Programming

Meest recente berichten

Concepting & Design23 januari 2022
Introduction programming23 januari 2022
Individual coaching23 januari 2022
Group coaching23 januari 2022
Blend shapes23 januari 2022

Iris Oostra

LinkedIn – GitHub – GitHub(Oud) – DeviantArt

© 2024