We wanted to utilize gesture recognization for molding the character in the game so I looked up a tutorial at the same YouTube channel where I learned how to implement hand tracking and I followed that.
In this script you can see the data I recorded using it, the position of the hand/finger bones will be recorded when you are in record-mode and press the space button. When you are playing the game the script checks whether it sees one of the gestures that has been saved into the variables. You can then also assign UnityEvents to the gestures which get executed when it is recognized.
In this screenshot you can see what it looks like in Unity when you have a gesture saved, all the coordinates from the bones are displayed here.