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23 december 2021

Blendshape quick fix

Blendshape quick fix
23 december 2021

During the fourth testing friday I tried to test my blend shape system but I noticed that no one saw the character changing shapes. This disappointed me because I worked really hard on this. I talked about it with Lisette and she asked me if I couldn’t make the blend shapes bigger and I didn’t think I could do that in time before the next testers.

I started thinking after that and suddenly came up with an idea based on the thing Lisette said and I tried putting the blend shapes higher than the maximum in Unity and it worked. It also didn’t look too bad so that was a plus.

Avatar with its arms blend shaped to 200 instead of 100.

Reflection

From this I learned that even the most complicated (in my mind) things can most of the times be easily adjusted by a “hack”. For example during testing like I described above.

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  • Blendshapes
  • Concepting & Design
  • Group Coaching
  • Individual Coaching
  • Pressure Cooker
  • Programming

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Concepting & Design23 januari 2022
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Group coaching23 januari 2022
Blend shapes23 januari 2022

Iris Oostra

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