Iris Oostra
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23 januari 2022

Introduction programming

Introduction programming
23 januari 2022

Introduction

My goal for programming is becoming a better programmer. I have four sub goals:

  1. Make a dress-up system in the game and have it work efficiently (for example the throwable/environment versions of clothing).
  2. Learn about hand tracking and have it recognize different gestures.
  3. Hold myself to higher standards in terms of naming files/variables.
  4. Hold my code to higher standards (see throwable/environment link above).

You can read about this in this chapter.

Changes since last feedback round

I changed a lot since the last feedback round, I made the carousel and improved on a lot of naming/programming things.

Conclusion and reflection

I think I definitely reached this goal, because I have been very adamant about it during the last weeks and since the last feedback round. I also included the group members in some things and as you can read in the posts linked above I improved a lot myself. The only thing I can still improve is better comments in my code and I will do this as a learning goal in a next project.

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Meest recente berichten

Concepting & Design23 januari 2022
Introduction programming23 januari 2022
Individual coaching23 januari 2022
Group coaching23 januari 2022
Blend shapes23 januari 2022

Iris Oostra

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