We have (temporarily) decided to use controllers instead of hand tracking. Even though learning hand tracking is my (and also Scotts) learning goal, we do not think that it will help us develop faster at this moment.
- The documentation we are using for Oculus is lacking (we can for example not find how to teleport (had to make that ourselves));
- There were not enough tutorials;
- If there are things available they were pre-made and paid;
- Things that were supposed to work did not work;
- Things we had to write ourselves would not work well enough (gesture recognition recognizing gestures that were not made);
Reflection
Even though we had it as a learning goal we still have enough learning goals left, so we decided to not use it for now, because we were developing way slower than we wanted. The teacher gave us feedback that they did not want us to stop using it because it was easier for first time users to use hand tracking so we promised that we would do it for this sprint and then look if we can use hand tracking again. We also planned to A/B test it with users and you can read about that here.