Iris Oostra
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6 oktober 2021

Experimenting with modelling in VR

Experimenting with modelling in VR
6 oktober 2021

Today I spent the morning experimenting with the program called Medium by Adobe. It is an Oculus app where you can make models by manipulating a mass.

I tried to make a couple of things to try out and when I did not feel it was getting anywhere I just started a new model, because that is how I like to experiment (my own experience is that I get better results by restarting instead of trying to make something work that is not going to work). I tried making an anime character, a video game character and a Pokémon.

I can unfortunately not show the models because they are still in the VR headset, but I can describe my process.

I first just tried out what all the tools did and what I liked to work with. Then when I discovered you can load pictures, I loaded some pictures to have references. I also discovered that you can resize a model while working on it, but there is a catch: the sharpness does not scale, so I had a lot of trouble because I wanted to add small details but it ended up looking blocky because there were not enough polygons available at that scale. Next time I work with the program I will try to start by making the smaller details first and then making the larger parts. I hope this will help with the problem I described.

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Iris Oostra

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