Because one of my learning goals is using hand tracking in VR and it is one of the core features of our concept we immediately started implementing it at the start of the project. I had already found good tutorials during the pressure cooker so I used these here as well.
Implementing hand tracking with Oculus integration is really easy, because you can use a few prefabs they give you in Unity. The OVRPlayerController contains all the objects that make the VR possible in the scene. The OVRCameraRig contains left and right hand anchors where you also put the OVRHandPrefab for each hand. In this prefab you can tweak a few things like how the hands are rendered and which hand is which.
What I learned from this is that it is really easy to get started with using hand tracking with the Oculus Quest (2).